Performance Artists

Hita N A Currently based in NYC, Hita N A is a multidisciplinary artist, vocalist and music producer aiming to humanize and recreate the Self through a multi-cultural-Franken-genre repertoire and a computer. Their first double-single, “Goru” featuring “A feather,” extracts a dichotomy of their distorted identity as a Bangladeshi-American in these soundscapes. “Laptop mic,” a debut album, releases on December 2nd 2022; the album has been made only with a laptop + laptop mic. They plan to further explore how to use lo-fi technologies in making projects that disseminate modern production standards. 
Magali, A Cult Magali, A Cult is a Sci-Fi pop artist based in New York City. Originally from Brussels and Hong Kong, Magali brings an amalgamation of genres and themes together in her music and 3D work. In her previous work (Singularity, V21, Auntie Christ, Mars Tracks, Instructions), Magali has clarified the range that the sci-fi pop aesthetic encompasses.

KĀ x Soft Soft and KĀ converge in creation. Malleable entities clash with the authority of machines as a portal opens into a distorted realm of frequency. Ancestral drums and polyrhythmic patterns are re-contextualized in a void of reverberating energy - this howling echoes ancient akashic memory. This is a journey from the seeds of creation to the implosion -  cycles of rebirth soaked in primal noise. A calling to move forward, scan backwards, and bathe in the electricity.

Tench.nology - VJSometimes I make things.
Sometimes I code things.
Sometimes I see things.

EZR@ - DJEZR@ is a DJ, multimedia artist, and computer nerd working at the intersection of art and technology. Their set incorporates elements of various electronic music genres, cyberpunk media, internet culture, and livecode technology as they explore sonic technology as a form of vulnerability and as an extension of the self. This set serves as an invitation to entertain the possibility of digital utopia. The future is yours.


Installation Artists

Eloise Yalovitser - “Untitled”Eloise is a multidisciplinary designer and scientist based in New York City. They’re very interested in the intersection of neuroscience and design. She believes that all art is research, every deep dive into a topic for one piece flows onto the next. They study Design And Technology with a concentration in creative technology at Parsons, as well as Psychology at Eugene Lang. She balances fine arts based illustration with more mechanical and digital based techniques such as 3D printing and laser cutting. They have a wide range of experience from creating quantum educational materials(NYU Shabani Lab) to theater poster design(Playground Theatre Co & Narwhals On Broadway) to product design(3D Print Lab). 

John lePore x Annabelle Schneider - “Untitled”I’m a former digital hermit that is painfully aware of the toxicity and escapism in our digital world. We are approaching a technological singularity that can either solidify the cages we’ve built for ourselves or set us free. I want to make tech that is open source and aware of our nature; that we can wield with intent rather than be compulsively controlled by. 

James Castro - “!@#$%^&*“ My interactive mini-game was made using unity and procreate/photoshop for assets and animations. I create observational pieces that use abstractions of communication and personification as a vessel for emotional exploration. With this project I aim to deconstruct the experience of comfort, atrophy, anxiety, entropy and grief in my own life and shape it into a playful existence.

I am fascinated by how communication and thoughts about life, death and love are melding into a digital library made up of largely character forms and symbols. What would it feel like to watch these flat characters and symbols  worry, relax, laugh and fear as people do when they become aware of space falling into disorder? I hope to question if a digital world is any more removed from time than our own flesh, and to appreciate all the whimsical emotion that lives and is captured through symbols.

Amygdala - “Glamour Girl” GLAMOUR GIRL, named after the 2001 song by Chicks on Speed, playfully explores digital persona through a projected performance of various glamorous characters. Inspired by Beatriz Preciado’s idea of ‘technogender,’ which partly proposes conscious identity as a curated technological interface, it is both a celebration of the fluidity digital identity allows for and a mediation on an otherwise uncanny future of over-digitization. Troy Droussiotis, also known by their stage name Amygdala, is a new media and performance artist based in Brooklyn, working within the queer performance collective Haus of Quench.

Robin Altman - “A Brain Bursts Limbs” A brain bursts limbs is an interactive piece in which a computer asks the user for medical attention. As users digitally wade their way through the computer’s requests, they are presented with a proposed simulation of the cyclic dependency between oneself and technology. Through this experience, both the biological and technological nature of an ailment can be considered as body mimics machine and machine mimics body. Here, the distortion of humans lies in the reflective and imitative characteristics of technology. As the borders of technology continue to be blurred, infections, illnesses and diseases within our physical space unremittingly seep into the digital space as well.

Pepi Ng - “Build-Your-Own Techno-Oriental World“As our culture evolves with greater technological advancements, our perception of the “exotic” or “oriental” has also gradually shifted. Today’s cyberpunk movies and videogames tend to be set in hyper-advanced Asian countries that are overpopulated, dystopian, and polluted. Often, these societies also seem to be controlled by large, authoritative government bodies or corporations, and the civilians are passive and dehumanized. In this project, the user can create their own cyberpunk world by interacting with different large-scale sensors and controllers. These interactions are deliberately meant to problematize the common “oriental” stereotypes depicted in modern-day media or cultural references. I wanted to show the hypocrisy in the way (western) media often depict economically-advanced Asian societies.
December 2nd 2022
@Grace Exhibition Space


Cyborg//HYPERMEAT


Examining the digital age’s deification of the cyborg and it’s interaction with flesh, 14 performance and installation artists came together to traverse the digital and physical spaces it inhabits. Cyborg//HYPERMEAT was an exploration of the inherent distortion, objectification, and obfuscation that is embedded in formulas of how digital technologies process and display the human form.


“It moves through both the digital and physical space with ease, able to shift forms and functions at will. Its body is no longer a grounding material force; the body is now a contingency.

The digital age has deified The Cyborg, a pure amalgam of flesh and circuits, while simultaneously discounting the intrinsic fleshy power of the body itself. 

If The Cyborg is detached from its body, it is because of its inherent modularity. It looks like us, it acts like us, but it is not us.

The Cyborg is capable of a digital plasticity that humans are not. 
We cannot turn ourselves cyber without manufacturing HYPERMEAT—the pseudo-digital fleshy creations made in an attempt to chromatize our bodies.”


Bufferings created by A. Kazal